2016
- New visual coding exploration in MPEG: Super-MultiView and Free Navigation in Free viewpoint TV
- Multi-view wide baseline depth estimation robust to sparse input sampling
- Omnidirectional Free Viewpoint Video using Panoramic Light Fields
- Nonuniform Depth Distribution Selection with Discrete Fourier Transform
2015
- Real-Time Edge-Sensitive Local Stereo Matching with Iterative Disparity Refinement
- Automatic Calibration of Soccer Scenes Using Feature Detection
- Multi-Camera Epipolar Plane Image Feature Detection for Robust View Synthesis
2014
- Optimal Distribution of Computational Power in Free Viewpoint Interpolation by Depth Hypothesis Density Adaptation in Plane Sweeping (Paper)
- Iterative Refinement for Real-time Local Stereo Matching (Paper)
- Free Viewpoint Video for Soccer using Histogram-Based Validity Maps in Plane Sweeping (Details)
- A qualitative comparison of MPEG view synthesis and light field rendering (Paper)
- Self-Calibration of Large Scale Camera Networks (Paper)
- Tile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications (Paper) (Poster)
- Real-time Local Stereo Matching using Edge Sensitive Adaptive Windows (Paper)
- Plane Sweeping in Eye-gaze Corrected, Tele-immersive 3D Video Conferencing (Paper)
2013
- Bringing 3D vision to the web: Acquiring motion parallax using commodity cameras and WebGL (Details)
- Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping (Details)
- Scalable optical tracking for navigating large virtual environments using spatially encoded markers (Details)
- GPU-based View Interpolation for Smooth Camera Transitions in Soccer (Details)
- Real-time Video-Based View Interpolation of Soccer Events using Depth-Selective Plane Sweeping (Details)
2012
- An End-to-end system for Free Viewpoint Video for Smooth Camera Transitions (Details)
- Raw Camera Image Demosaicing using Finite Impulse Response Filtering on Commodity GPU Hardware using CUDA (Details)
- ARDO: Automatic Removal of Dynamic Objects (Details)
- HeatMeUp: a 3DUI Serious Game to Explore Collaborative Wayfinding (Details)
2011
- Look Mother, Virtual Puzzling Without Buttons! (Details)
2010
- Practical examples of GPU computing optimization principles (Details)
2009
- Optimal Data Distribution for Versatile Finite Impulse Response Filtering on Next-Generation Graphics Hardware using CUDA (Details)
Thesis
- Bachelorthesis - Moving a mouse without a mouse (2007) (Details)
- Masterthesis - Mooie resultaten met weinig moeite: Dieptemappen met stroke-based invoer (2009) (Details)
Bibliography
Bibtex
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